Thursday, October 27, 2011

Scumflash: What's going on?

I thought it was a normal scummy morning until I noticed a giant mushroom catapult shining with an eerie glow in its infancy.... or something.

Giant Catapult! - So, it appears for 5 mushrooms the catapult will hit an enemy in a guild war at random for 50% of their health. How nice of them to figure out a way to eek out mushrooms in guild wars as well.

New Pots! - It looks like pots now add 10% - 15% - 25% bonuses instead of set amounts. This includes gear as well as base stats. Warning: If you have a new pot on, and put an old pot on after it will nuke the new pot. However, new pots stack since they are the same (at least of the same type... anyone know what happens if it is med w/ large or what not?). Just FYI. This makes the non-base stat pots even dumber in my opinion.

Forum button! -- Where'd it go? Top right corner.

Update: They finally posted what this is all about, I have copied the post here.

Boys and girls, you’ve waited patiently. Through normal development time and you’ve even seen Playa Games release BloodMoon, the company’s third game and quick patches behind it. Now, my friends, it’s your turn. Your time to gloat as the title you’ve come to know and love receives its latest content patch.
The major addition to is an all-new feature, Weekend Events. Every four or five weeks, a weekend will be designated as a Weekend Event. During that Saturday and Sunday, players will be rewarded for participating in various aspects of the game. For example, coming this weekend is the gold event. Players will receive five times the gold for completed quests and Guard Duty.


That’s just a taste of the events.


UI changes:
  • Accounts can no longer be all numbers. This fixes an issue with searching for a player with all numbers in the Hall of Fame returning the person at that rank.
  • Account names can no only be 15 characters, down from 20.
  • Guild leaders and officers can invite directly from the Hall of Fame thanks to a new button.
  • The ‘Delete’ button will not change positions.
  • The Guild Roster now has a new color. The color will denote if a character is only ready for one of the two upcoming battles, defense and attack.


Content changes:
  • The first quest of the day will always reward a
  • Potions are now stackable. They give 10%, 15% and 25% of your attributes..
  • Potions now last three days, up from one.
  • PvP wins now award more gold.
  • Completely Senseless Button - The new feature in the Options menu will reward purchasers with a completely senseless reskin to the character menu. It costs 1,000 - yes, one thousand - and offers no bonus of any kind. Screenshot coming soon.


Guild changes:
  • Catapult - This new guild feature allows a guild to load the catapult with three giant When loaded, the payload will hit a random player target in the next guild fight, doing 50% damage to the unfortunate player. If killed before the fight - ie assaulting an inactive player - the player will not participate at all.
  • Inactive players now only have 10% health when defending, down from 50%. The change was made to reduce the strength of inactive characters in battles.
  • Guilds that are 3,000 honor lower than your guild are no longer attackable.
  • The Guild page now has chat sounds.
The update will go live today or tomorrow.

5 comments:

  1. Did anyone else notice they misspelled mushrooms?

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  2. New Pots also last 3 days each and they ARE stackable, so a quick shopping trip can net you a few weeks of bonuses to your favorite stats.
    They're also VERY powerful. Toons like Bain, Joe and Quilp probably netted an easy +1000 over their old style pot numbers.

    ReplyDelete
  3. It is good to realise they haven't forgotten about this game yet... but i don't like all their "new features"

    the catapult (useless and only making the randomfactor bigger if everybody uses it) and the not being able to attack a guild 3000 honor lower (why oh why...) are on top of my dislike list

    ReplyDelete